AI Insights · Timothy · October 2024
Trivia Games Performance in Ecuador: Q3 2024
Discover how the top five trivia games performed on the unified platform in Ecuador during Q3 2024, with insights into downloads, revenue, and active user trends.
In the third quarter of 2024, the top five trivia games on the unified platform in Ecuador showed varied performance in terms of weekly downloads, revenue, and active user trends. According to data from Sensor Tower, these insights provide a detailed look into the market dynamics.
Party Roulette: Group games from GreenTomatoMedia experienced a gradual decline in weekly downloads, starting at 333 and ending at 175. Revenue peaked at $441 in early July, followed by fluctuations, concluding the quarter at $264. Active users began at 9.3K, with a slight decrease to 8.4K by the end of September.
Kahoot! Play & Create Quizzes demonstrated a mixed performance. Weekly downloads fluctuated between 1.3K and 1.7K, while revenue topped at $325 in late July before settling at $184. Active users saw an increase from 10.1K to 10.5K towards the quarter's end.
Cray Cray - Quality Time Cards showed notable volatility in downloads, with a peak of 424 in mid-August. Revenue was relatively stable, starting at $140 and ending at $67. Unfortunately, no data was available for active users.
Elevate - Brain Training Games from Elevate, Inc. saw a steady increase in active users from 267 to 450, while downloads rose from 72 to 113. Revenue fluctuated, reaching a high of $170 in early July and closing the quarter at $84.
Finally, Peak - Brain Training from Synaptic Labs experienced a spike in downloads in early September, peaking at 208. Revenue varied, starting at $102, peaking at $155, and ending at $62. Active users showed an upward trend, growing from 3K to 3.2K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.